Wings Of Prey

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Wings of Prey is surprisingly attractive both to arcade action junkies and to the hardcore TrackIR crowd. Naturally, in trying to please both camps, the game contains a fair number of compromises and concessions that are sure to cause aggravation at either end of the spectrum, but the flexibility and fidelity of the different flight models allows players of all skill levels to enjoy the game. The fact that the game pulls all this off while still managing to provide lots of historically appropriate content, first rate visuals and an easy path from novice to ace is even more incredible. On the downside, there are some basic functionality problems and an upper limit to the realism that's sure to aggravate hardcore players.
Wings of Prey is a bit of a survey sim, offering up a range of dozens of flyable planes and a few more you can (but won't bother to) purchase. While it's cool to share the sky with B17s, I-16s, Ju87s and Hurricanes, some gamers may be a bit bothered that the campaign is focused on only a narrow range of flyable planes. I'll forego my usual rant about the lack of any Pacific Theater action and instead just complain about the campaign's focus on the Allied side of things. Sure, it's nice to try the Spitfires and Mustangs and Sturmoviks, but eventually you'll start wondering what the War looks like from the cockpits of the 109s and 202s.

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